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What is HyperCard used for?

What is HyperCard used for?

“Simply put, HyperCard is a software erector set that lets non-programmers put together interactive information,” he told the Computer Chronicles in 1987.

What was inspired by HyperCard?

You could build blockbuster computer games, like Myst, which was originally developed using HyperCard. HyperCard was even an inspiration for the world wide web, as well as. Atkinson once described HyperCard as “an attempt to bridge the gap between the priesthood of programmers and the Macintosh mouse clickers”.

Who created HyperCard?

When developing HyperCard in the 1980s, its designer, Bill Atkinson, wanted to create a tool that both programmers and non-programmers could use to write their own computer applications.

When was HyperCard released?

HyperCard was originally released in 1987 for $49.95 and was included free with all new Macs sold then. It was withdrawn from sale in March 2004, having received its final update in 1998 upon the return of Steve Jobs to Apple.

Which is the first software?

Alan Turing is credited with being the first person to come up with a theory for software in 1935, which led to the two academic fields of computer science and software engineering….1971–1974.

Operating systems
1971 DEC RSTS-11
1972 Data General RDOS
1973 Soviet ALGOL 68
1974 DEC DOS-11

What year did the Macintosh computer come out?

24 January 1984

What kind of program is the HyperCard program?

HyperCard is an application programm and a simple programming environment produced by Apple Inc. which runs only in Mac OS versions 9 or earlier. It most closely resembles a database application in concept, in that it stores information, but unlike traditional database systems HyperCard is graphical, very flexible and trivially easy to modify.

When did the HyperCard programming language come out?

HyperCard is a popular visual and programming application for Macintosh and Apple computers. HyperCard was released in 1987 and continued to be offered until 2004. The concept of HyperCard relies on a series of program screens or “cards.” A programming language called HyperTalk allows users to program these cards and the relationships between them.

How are template cards used in HyperCard design?

Also, HyperCard includes prototype or template cards called backgrounds; when new cards are created they can refer to one of these background cards, which causes all of the objects on the background to be copied onto the new card. This way, a stack of cards with a common layout and functionality can be created.

What happens when you type into a HyperCard field?

From the HyperCard runtime’s perspective, there is no difference between moving a text field on the card and typing into it, both operations simply change the state of the target object within the stack. Such changes are immediately saved when complete, so typing into a field causes that text to be stored to the stack’s physical file.